Today in the lesson we learnt about Adobe Fuse. Adobe Fuse is a 3D character creator where you can customize human models with body features, clothes, etc. We then can use this model by exporting it as a .obj which can be used in most 3D software like Maya, Unreal, etc.
I will be making a model of my self in Adobe Fuse. I will be using these two references pictures which I take from the pc. A front view and a side view.
To use Adobe Fuse we can create a 3D model by using model presets in the software to modify the model to your preferences. To start, select one of the heads in the assemble tab. I used Male Scan 1.
Before we select other parts for the model like the torso, legs and arms we are going to customize it. Do this by going to the customize tab.
When in the tab you can adjust many features of the face from the sizes, position and form. You only have to select an area of the face which you want to change and then by using the scroll or by typing in you can increase or decreases the feature you are focusing on. Be careful not to overdo the model as it may ruin the model. The head customizable feature can be used for the Torso, Legs and Arms as well.
After I adjusted the model form. I can add clothes to the model which is customizable too. There are many varieties of clothes to choose from which can also be customized by changing the colours and texture of them.
I used the references pictures I taken in real life to use as colours for my model as well.
Here is my model of my self which I made in Adobe Fuse. Next time I would improve the hair and the face more. The face doesn’t remind me but the clothes do with the colours, etc.
Next, I went to www.mixamo.com to use some already existing animation presets. I exported the model as a .obj in Adobe Fuse which can be used on the website. I uploaded it and now I have to set the specific joints like the neck, knees, etc so that the website can auto rig my model.
After a few minutes, the auto rig is set up for my model.